![]() ![]() This control is similar to adding a wide-angle lens to a camera. Depending on what I’m trying to capture in my scene, I’ll often modify the Field of View.This way I can use the light set in multiple scenes that feature a specific space. Here my light sets are based on different rooms. I can define a light set to be used with my cameras.Bloom is the fuzzy glow around lights, I really like this effect, but it is pretty subjective and may not be your cup of tea. Shadows can sometimes be unrealistic in Floor Overviews, so they are OFF by default for that camera type. I like to make sure Show Shadows, Reflections, and Bloom are ON in my Full Camera views.When I’m working on my cameras for final renderings, I like to pay attention to these settings: You can even copy and paste your favorite cameras to easily replicate their settings for reuse in new scenes. ![]() Saved cameras are stored in the Project Browser, where you can preview, edit, and organize them. Configurations like layer sets, the active rendering technique, whether you show shadows, and how the camera’s display in plan views can all be pre-configured. You’ll quickly start to get a feeling for your preferences and should think about setting up your Template files to use these settings. Navigation will rotate around this point.Īll of the camera types have defaults, and any camera you create can be saved in your design. Just click in the plan where you would be, and drag to your focus point. It mimics the point-and-click action of holding a camera in real life. The Full Camera will be your go-to for most interior shots or for detailed exteriors. This is a good tool to communicate space planning and the flow of rooms throughout a home. This camera omits everything above the currently active floor level. We often call the Floor Overview tool the “Dollhouse View“. The Cross-Section Slider, combined with Full Overview cameras, is an effective way to show off the interior and exterior relationship of the spaces. This tool is nice because it automatically tries to focus on the center of your scene, making navigation very intuitive. Use the Full Overview camera to create whole exterior scenes. Let’s talk about perspective cameras for use in rendering. Perspective cameras include the Full Overview, Floor Overview, and Full Camera tools. I call these “2D” cameras, but technically they are creating a 3D view of your model. You can include dimensions and notes on these views and use the CAD tools for detailing. Elevation and Section cameras create a view of a single plane in your project. Let’s look at the different types, some of their settings and management features, and some methods of driving or navigating them through your design.įor most practical purposes, there are two sets of cameras available in Chief Architect. Cameras are used for technical drawings in Chief Architect and are also fundamental to showing your scenes in 3D and creating individual renderings. You can see where the light source is relative to the 3D object by turning on “Show Position in 3D View”.Īfter your model is refined, you can start to set up specific scenes with cameras. When you stretch light fixtures, like pendants and chandeliers, beware that the light information is not moving with the 3D data.You can control these individually or all at once, but it is easy to miss a setting and then later wonder why your scene isn’t behaving as expected. Some Light fixtures have multiple sources.You can control the spacing, size, and intensity of rope lights. Rope lights can potentially add many sources and slow down some types of renderings.Be aware of the impact you may be making by adding objects with multiple light sources like chandeliers and Rope Lights.Practice turning lights OFF and creating test scenes to understand their impact. Not only does this aid in realistic views, but it can help with performance – too many lights can wash out a scene and reduce some of the contrast. When you set up Lighting Sets, you can control which fixtures are ON and contribute to the scene.Review and manage these via the light’s individual specification dialog or through the Adjust Lights dialog. Each fixture has its own set of properties and may even have multiple light sources associated with it.You can exaggerate some material properties to help emphasize the look of your scene by contributing light and color from reflections. Using materials and Backdrops to react in the scene is another trick.These are sources of light that are not associated with a 3D Model, but instead used to create an artificial lighting effect to enhance areas of the scene – I often see these used under counter overhangs to draw attention to details that might be obscured otherwise. You can mimic the same concept by including Added Lights. ![]()
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